Productive Games: The Game Mechanics Presentation

As promised at Singtel Accelerate, the game mechanics slides I presented today are now on It’s also downloadable as PDF ­čÖé

I met a lot of interesting folks there, from academics to developers, and the general sentiment I’m getting is: “At long last!”.

While game mechanics isn’t new or groundbreaking (think Jesse Schell or Seth Priebatsch), what I did offer was an easy way to understand this as a concept, as well as a simple framework for participants to start running their own addictive little systems.

As a sidenote, many were intrigued by the idea that museums could be about much more than they first realized!

2 thoughts on “Productive Games: The Game Mechanics Presentation

  1. One day soon, I should get you to share these concepts of Gaming Mechanics with my library colleagues. Nice presentation, Kevin.

Comments are closed.