Call for Papers for “Internet Research 8.0: Let’s Play!”

Brisbane Day Six

It’s too bad that the “State Of Play IV: Building the Global Metaverse” conference in Singapore had to be postponed indefinitely. Meanwhile, here’s something I’ll be gearing for this year.

The Association of Internet Researchers (AoIR) conferences are a real blast, since they tend to be open-ended, multi-disciplinary and naturally more cutting-edge. I enjoyed last year’s conference in Brisbane (Australia) so I’m really looking forward to attending this 2007 one set in Vancouver, Canada. The focus is on “play”, which extends beyond the realm of gaming. For example, think of ways we make work or learning more fun. On the side, word has it that there may even be a tour arranged for attendees to visit the numerous gaming studios over there! If you’re going, drop a comment like it’s hot!

Internet Research 8.0: Let’s Play!

Location: Vancouver, Canada
Abstract Deadline: February 1, 2007
Conference Submission: July 31, 2007
Pre-Conference Workshops: October 17, 2007
AoIR Conference: October 18-20, 2007

Call for Papers
Association of Internet Researchers (AoIR)

LET’S PLAY!

We call for papers, panel proposals, and representations from any discipline, methodology, and community, and from conjunctions of multiple disciplines, methodologies and communities, that address the (playful) blurring of boundaries online. The following TOPICS are suggestions simply intended to spark initial reflection and creativity:

– Mundanity implies normalcy, and thereby, the efforts to understand and regulate online interactions in ways that are analogous to and consistent with offline practices and norms (e.g., privacy protection, norms for community interaction, efforts to regulate information flows involving pornography, hate speech, etc.). As internet/s become interwoven with ordinary life on multiple levels, in what ways do these alter ordinary life, and/or how do prevailing community and cultural practices reshape and “tame” such internet/s and the interactions they facilitate?

– Global diffusion: how do internet/s, as they exponentially diffuse throughout the globe facilitate flows of information, capital, labor, immigration and play and what are the implications of these new flows for life offline?

– eLearning: how can such practices as distance learning and serious games utilize the liminal domain (the threshold world of dream and myth, in which important new skills, insights, and abilities are gained in the process of growing up) to go beyond traditional ways of learning? Are they necessarily better, or easier, to use or to learn from?

– Identity, community, and global communications: how will processes of identity play and development continue, and/or change as the role and place of the Internet in peoples lives shift in new ways including the expansion of mobile access to internet/s?

– E-health: what do new developments in sharing medical information online and expanding telemedicine technologies into new domains imply for traditional physician-centered medicine, patient privacy, etc.?

– Digital art: from downloading commercially-offered ringtones to facilitating cross-cultural / cross-disciplinary collaborations in the creation of art, internet/s expand familiar aesthetic experiences and open up new possibilities for aesthetic creativity: how are traditional understandings of aesthetic experience affected and how do new creative / aesthetic / playful possibilities affect human “users” of art?

– Games and gaming: the average gamer in North America is now a twenty-something whose lifestyle is more mainstream than adolescent. As games and gamers “grow up” and as games continue their diffusion into new demographic categories while they simultaneously continue to push the envelopes of Internet and computer technologies what can we discern of new possibilities for identity play, community building, and so forth?

Sessions at the conference will be established that specifically address the conference theme, and we welcome innovative, exciting, and unexpected takes on that theme. We also welcome submissions on topics that address social, cultural, political, economic, and/or aesthetic aspects of the Internet beyond the conference theme – e.g., in CSCW and other forms of online collaboration, distance learning, etc. In all cases, we welcome disciplinary and interdisciplinary submissions as well as international collaborations from both AoIR and non-AoIR members.

For details, see http://conferences.aoir.org/callforpapers.php?cf=6

3 thoughts on “Call for Papers for “Internet Research 8.0: Let’s Play!”

  1. interesting stuff. would love to join if i had the time. we’ve been doing some stuff on ‘identity and the digital world’ – asking questions such as “how do teens tackle now erik erikson’s “identity v. identity crisis” now that they have the opportunity to ‘solve’ it – and in fact try out different ‘lives’ – on the internet?” and “how is ‘personal space’ being redefined given the rise of personal digital entertainment?”

    the ideas have been floating around in the office for quite sometime – but in a team of two, and marked with the usual “P&L” (in bold CAPS, please) hanging over our heads, we had to prioritize. but i personally think that a lot of things are changing not just because of the web and its ‘2.0’-ness, but also because of the demands of tech on the “self”.

  2. I’m planning to be there, and my partner Sandra and I are talking about a joint paper on blogging and states of identity shift – me from the perspective of PhD candidates ‘becoming’ academics and she looking ar new graduate nurses.

  3. Philiptiongson: Play out this idea on your blog. Maybe your readers can help with it too.

    M-H: I hope to see you there once I figure out what I want to do. Just a thought… are we still shifting identities completely, or are we converging them across disciplines?

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