Met Axel Bruns from the University of Queensland. Sorry was so busy I couldn’t do a videocast of it. Here are some raw notes which I doubt will be useful to anyone since it was a pretty abstract discussion we had about the producer/consumer process chain. Anyhow, the notes are after the jump…
Model of Consumption doesn’t work anymore in electronic sense
Audience implies unbalanced relationship
Online, we are users, we engaged to it and even produce new
Producer/User of content at the same time
For the user by the user
Collaborate, Collate and Discuss
Prosumer – professional consumer
They are end users, end of consumption chain
Pro-am – amateurs who work with professionals
You can speak but it doesn’t mean you will be heard
New forms of production = new forms of content?
What is it that makes it successful?
How does it organize itself? E.g. Slashdot
Some spent millions but only 12 entries
CCmixer: Collaborative music making
Selling bottled water, you actually buying the bottle (package sells)
90% of the sims produced by users themselves
Should maxis charge for it then?
Trains users produced over 2,000 assets
Who owns content?
Who is responsible for content? Libel?
If going commercial, who get money?
What forms of creativity are possible? Weaving a story?
Legal issues and IP?
Problems with Classroom and Collaborative environments like wikis?
Is it really production or customizer?
Value: selling and not giving it away?
When does a consumer become a produser?
Data or software?
We’re stuck in data mode
But we’re not creating new programs or software.
Motivation is Self-help
Preassumes you need to fix yourself
Pledge if 5 others do it
Blogging shares intellectual energy
System being conduit
Data and stuff being carried
Produser: Closure to production (accessibility)