The world after HALO 2

Halo 2 Box Just a quick roundup on all things HALO today…

Apparently Clive Thompson believes that Halo 2 teaches people about war and how things are never in black and white; there’s always that grey mushy stuff in between that people don’t like looking into. By this teaching, he refers the twist in the game’s storyline where you play from the enemy’s perspective, thus showing you what motivates the Covernant from behaving the way they do. I believe Bungie producers when they denied making any reference to the War in Iraq, even though some levels in the game do appear to resemble war torn cities. Wars tends to have certain similar patterns.

On a technical note, Davextreme wrote about how Bungie let you track your HALO2 statistics via RSS feeds. Bungie tracks your every kill in every single multiplayer game, along with who did it, how it was done, and where it was done! They put all this data into a feed you can subscribe to so you can revel in your human superiority, or swim in your sea of depression. Bungie’s help page explains how to set yourself up.

Finally, if you think you’re done with HALO2 (like me), think again. Bungie revealed that there’s a hidden multiplayer level called “Foundation” in the game. IGN.com published a guide on the easter eggs hidden throughout the game and has a how to on unlocking that level. There might be a glitch in the game which prevented some people from unlocking the map as it was originally intended. The way it has been done successfully is as follows:

  1. Complete single-player on any difficulty.
  2. Create a new profile.
  3. Begin a co-op game on the last level with the newly-created profile as the second player.
  4. When you reach a section where you fly a Banshee, the new profile must perform a barrel roll and a loop-the-loop.
  5. Finish the campaign and the new profile can access the Foundation map when hosting split-screen, System Link, or Xbox Live games.

4 thoughts on “The world after HALO 2

  1. That’s an interesting, empirically testable question. We know that people online are able to undersand the argument of the “enemy.” I wonder if the simulartion allows you to do this as well. Not in some broad “lessons learned” way, but specifically. Does playing Halo (2) change the way you think about war.

    You can’t just do two groups–it has to be a panel design. Too bad we are a little late for Halo 2’s release. But we could do something parallel.

  2. Really interesting, considering many of those I know who are into Halo/Halo2 don’t discuss their feelings on war (or much of anything political.) Perhaps realizing the gray factors prevents them from talking because most people with opinions on something, see black or white.

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