I was recently sponsored by the University at Buffalo Libraries to attend the CIT 2008 conference held at Genesee Community College in Batavia. From Wednesday to Friday, various faculty and staff converge to present their experiences with various instructional technology to further learning and education.
See the entire CIT2008 photoset here…
First thing that hit me when we finally reached the conference venue, was how beautiful the community college was. Having no luck finding free coffee in the morning, Ken Fujiuchi and I took to the various scholarly panels, and live-tweeted two particular talks. I’ll be sharing the excerpts as published on the twitterstream…
Wed, 28th May, 11.30am (#alexreid)
Alex Reid, Suny Cortland, now presenting “Authorship & Research in Web 2.0 Publication. Nice blog http://alexreid.typepad.com
Gap b/w traditional and Web 2.0 academic publication: 1) process vs. product 2) multiple authors 3) dynamic content 4) longevity
Web 2.0 = open standards. Scholarly publishing suggested to follow Dublin Core Metadata Initiative http://dublincore.org
Our job as scholars is to study culture and to connect with broader public about it. Web 2.0 space accessible for that goal.
How? Support for web2.0 scholarship, incorporate into grad work, guidelines from professional org (APA, MLA), Open Access Journals
From Alex’s Q&A session: Most faculty here concerned about typical problem of reputation (e.g. print vs. open access journal)
@digitaldigs Hello from @LibraRonin and I. We’re live-tweeting your talk on scholarly publication and shift from print to Web 2.0
Wed, 28th May, 1.45pm (#wowedu)
Now livetweeting @ CIT2008: World of Warcraft for education #wowedu http://snipurl.com/2b3l4
Michael Van Etten (State University at Buffalo) presenting cognition and pedagogy within World of Warcraft. How-tos for classroom.
Someone said does Second Life count? Michael says, no narrative, different ludology. Now showing South Park + WOW episode (Pop Culture)
WoW is driven for accomplishing goals, rewards. Can we drive commitment from game to education? Fun over, now Powerpoint…
Stats for WoW subscription. Economics outpaced movie industry. Student growing up with gaming culture. How to include in class?
Defining character elements, NPCs to real-humans. Identity formation, decision-making. What is playing the game?
From Constance Steinkuehler: 5 Interpersonal Elements – Routine Activities, Identities, Enculturation, Literacy Practices, Discourse
Michael now logging into WoW on gigantic projector screen. Demos “routine activity” via quest log, gain exp. WoW gold fucks over US$
Demos “identities”, shows multiple charcters. Mike has 8 avatars, 3 x lvl 70, on light and horde side. We want to suspend disbelief.
Mike basically demos the 5 points in WoW. It’s quite obvious, so I’ll wait till he explains how we could adapt this for teaching :)
OK, advancing deeper into Constance’s points. You’ll want to google for them. Explains Socially & Materially distributed cognition.
Mike cites Brian Sutton Smith’s “The Ambiguity of Play” (2001)
Later afternoon, Ken and his colleagues, Mark and Mike (all from Buffalo State College), presented a talk about “Flash drives as textbooks”. I’ve got a video of that which I’ll share later. That’s all we noted from our first day. Stay tuned for more…